A growing number of gamers are LGBTQ+, so why is representation still lacking?

Two of the main characters from the 2015 game Life is Strange, Max Caulfield and Chloe Price.<em> </em>

While nearly 20% of American gamers identify as LGBTQ+, according to a study from GLAAD and Nielsen, less than 2% of all games include LGBTQ+ characters or storylines.

While nearly 20% of American gamers identify as LGBTQ+, according to a study from GLAAD and Nielsen, less than 2% of all games include LGBTQ+ characters or storylines.